Oct 162016

Outlier VR,is an LLC I founded solo in October of 2016 to self-publish and market my own VR experiences, code snippets, and original art. It also represents the Lab and Studio space I am building in order to create this work – we are one part Game Studio, one part Virtual Reality Arcade, one part Innovation Lab, and one part Tech Startup, and one part… well, we will probably start introducing influences of a Media Lab or get involved with some consulting work focused on deploying Arcade Style VR experiences, like the ones that are all over China but for some reason hard to find here in the States. The company is also safe harbor in which I may stay safely anchored while waiting for a larger, established development house to pluck me from ship and provide me with what I REALLY want: full-time software development, and business development work in the VR space.

In terms of products, our flagship product will be a Sci-Fi themed Escape Room, “Escape from Zellman Orbital”. We are currently targeting a release date of October 25, 2016. But I can assure you we will almost certainly extend that target to October 26. At OutlierVR, we are dedicated to quality in both story-based and game-driven VR experiences. But only those two genres, so if you have other ideas, like fun things with 360 degree video or cinema-style short films, I’d be interested to learn about those projects, but hesitant to embark on one myself. My company is me, myself, and I, and together we three Titans will conquer the VR world! (However we welcome collaboration)

Additional Projects that are also in Early phases of Development:
Pokemon No (or, as my lawyers advise me, Super Ball Pit Mania)
Unnamed Glyph-Magic Game (using the Magic Leap Motion Controller)
Saitek X55 Control Schemes For Ships, Planes, Cars and Tanks (Unity Store product)
Simone (a clone of Simon)
Battle Bridge
Super Skee Ball

more info on my blog here: http://kenrichlin.me

 Posted by at 1:08 pm

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